If you’re reading Shrill, you might start noticing your reading is becoming more and more like skimming because Lindy West fans have already heard most of the stories on NPR or read them on Jezebel.

At the very end, though, there’s something that was entirely new to me. Lindy West talks about King’s Quest and Roberta Williams and gameworlds, and going to a coding class to become a gamemaker, but being the only female student, the ignored female student, and then drifting away from games, because “they didn’t want me.” I’m glad she became a writer, because I like her work, but, ugh, yet another smart woman who wanted to make games and felt totally unwanted in the industry. What a depressing trend.

Extra disappointing because how great would a Lindy West videogame have been?

Recent Posts

Glass Houses

Glass Houses, by Madeline Ashby, blends a lot of elements I like into a thriller,…

The Incredible Story of Cooking

The Incredible Story of Cooking: From Prehistory to Today, 500,000 Years of Adventure is written…

The Secret People

The Secret People is John Wyndham's first novel, a pulpy adventure story about the civilization…

Yevgeny Zamyatin’s We

Written about 100 years ago, We, by Yevgeny Zamyatin, is often considered the first dystopian…

Black Stars: The Visit

The Visit is a specfic short story by Chimamanda Ngozi Adichie as part of the…

The British Invasion

The British Invasion!, by French author and illustrator Hervé Bourhis, offers a fun visual  year-by-year…